Add some flavor
Audio effects objects take an audio signal (like from one of the Sound Generation Objects) to the first inlet and send the effected audio out the bottom.
The GUI gives you access to on/off toggle and knobs to control parameters. The inlets above each parameter can be used to control things from hardware with the Interace Objects or from other signals in Pd.
Dry/wet – this is how much to effect an audio signal. All the way “dry” is the same as off.
[mm-delay~] – digital delay line
[mm-overdrive~] – add some crunch – this will distort the sound similar to a guitar amp.
[mm-reverb~] – control the kind of room it your sound is in
[mm-filter~] – low pass filter
[mm-tremolo~] – volume wobble